Since TravelPushable inherits from Immovable, it's a good idea to give the wheelbarrow a specialDesc as well as an initSpecialDesc to make sure that it gets listed in room descriptions. One trick here is to override deepChasm.lookAroundWithinName so that it adds "(standing on the black monolith)" to the name of the room when the player character is indeed standing (the inherited behaviour will deal with sitting and lying). The other trick here is to make the monolith transform itself into a Floor and add itself to the chasm's roomParts once it arrives in the chasm, so that we get the right responses if the player SITS or LIES there. There are more types of rooms in a house than you think. Hap had to test to get into the Navy and scrub shop there were only two slots open for the whole state of Arizona.